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Flexible formats that fit every learning need

Interactive presentation

Example

Gamification

Example

Case studies

Example

Live sessions

Example

Virtual guided tours

Example

Interactive timeline

Example

Animations

Example

Simulations

Example

Social media integration

Example

Video recordings of lectures

Example

Introduction video

Example

Interviews

Example

Labeled graphics

Example

Voice over presentation

Example

WIKI

Example

e-Flash cards

Example

Discussion boards

Example

Podcasts

Example

Resource Centre

Example

Readings

Example

Gamification Elements in ENGL306 - Tolkien's Old English Course

By completing ...

Exercises

students...

Click the buttons for examples
then advance to the next slide

... can unlock

badges

and

flames

that will allow them to...

... advance in the leaderboard

and...

... unlock different chapters in the story of Smaug

MOOC - Wicked Problems, Dynamic Solutions: The Ecosystem Approach and Systems Thinking

Interactive timeline for Canadian Discrimination Law

Labeled Graphic with Audio

Interactive presentation for From Realism to Abstraction in Canadian Art course

Discussion Board Example for ENGL 306 - Tolkien's Old English

discussion-boards

WIKI for ENGL 306 - Tolkien's Old English

This component allows students to collaborate in real time, on different assignments. In this particular example, students received different group translation exercises, and worked together to reach a consensus in regards to the best interpretation of the assigned text.

Live session example from the HIV/AIDS: An Interdisciplinary Introduction course

Animation example

Podcast from the COMM 222 - ORGANIZATIONAL BEHAVIOUR course

Eflash card component from the PSYC 255 Brain and Behaviour course

Simulation Exercises for POLI 216 – Introduction to the United Nation course

Introduction video for the ECON 203 - Introduction to Macroeconomics course

Social Media Integration in Online Courses - EDUC 307

Live Lecture Recording

Example of Readings

Voice over presentation

Resource Center

Example of Gamification Elements

Case studies for Aerospace course

Virtual Map with embedded interactive components

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Web: eConcordia

eConcordia is the gateway for all fully online credited courses at Concordia University. Our mission is to provide each Concordia faculty member with reliable, cost-effective online course development and delivery resources, and consequently empower students with knowledge through accessible, engaging and quality online learning experience.
Our team includes instructional designers, graphic and multimedia designers, video producers, programmers, web developers, quality assurance specialists and, of course, Concordia faculty members.
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